I hope you weren't staying up later than you wanted in order to respond to my messages. Sorry if you were, but if you did, thanks for doing so anyway. When I said, "One more thing before I sign off for the night." I just meant that was the last thing I wanted to say before I went to bed, myself, not that I expected you to respond to it before you could sleep.
You probably didn't read it like that anyway, but sorry if I did keep you up.
One more thing before I sign off for the night. I thought the explanation behind Rikimaru's survival was a bit vague as well. Like, the part about him hiding inside Lord Mei-Oh's portal works alright (but I would've liked to see them elaborate more on how he was able to do this, since Onikage showed great disbelief and said only Mei-Oh should be capable of using it, or whatever it was he said), but... from what I remembered, they didn't explain Rikimaru's "shadow" (I think that's what he called it) one bit. That made absolutely no sense to me whatsoever. What is his "shadow" supposed to be? Is it just this weird clone of himself that he somehow created with ninja magic? What in the f*** was that? Didn't make a lick of sense to me.
Do you remember if that was explained? Anyway, despite it's problems I think Wrath of Heaven's story could be made into something much, MUCH better if they ever made an adaption of it as well as with the others. But as of now, it's a mess.
Yeah, I just think that Onikage is a little too intelligent and resourceful to be killed by getting back-stabbed like that. I mean, yeah, he's bit of a bloodthirsty lunatic, but in the games developed by Aquire (the only ones I would consider truly canon as of this moment since this one has three different stories and wasn't developed by them) he's also shown to be a cunning schemer who can fool everyone around him to manipulate events in his favor (particularly in Tenchu 2 and from what I've read about Shadow Assassins), and I think the way he's portrayed in Rikimaru's story in this game best reflects that. Him tricking Rikimaru but still being defeated (and hey, he at least came back to life and makes contact with Mei-Oh at the end, so he didn't completely lose) just felt more like how Onikage would operate. But yeah, I hear ya, at least it was kind of interesting to see, and with how freaking awful Ayame's story was overall, that at least gives us something.
I totally forgot about Tatsumaru killing Onikage. Honestly, I thought that moment was a little hokey and made Onikage look like kind of a doofus. I like to think of him as having a single-minded goal of bringing back Mei-Oh, and wouldn't put much trust in someone working under Tenrai and let himself get killed by them. I think it would have been better if the two of them had a real fight, but expecting the developers to make a cutscene that cool is unrealistic thinking. -_- Still, that would make for an insanely cool fight. Since both Tatsumaru and Onikage have experience in both physical combat and with swords (in fact, they even seem to PREFER physical combat, which makes them even more similar) it would be really cool to see how their skills would stack up against one another.
Minor spoiler, but Tatsumaru's in the next level's cutscene as well. So you'll get to hear a little more of Quinton before it's all said and done.
Agreed. Badlands Rumble was a very solid flick and it's fun enough to watch, but really, those replacement voices reduced what should have been a great nostalgia trip to just... a really fun movie, but it felt so incomplete. That's funny, because I'm kinda the opposite. It's probably because I'm not as big of a Milly fan as you, but Milly's replacement bothered me the least, while Wolfwood probably bothered me the most. I guess his voice fit his design alright when he's wearing those sunglasses and lookin' cool, but I can't imagine this guy fitting silly, lovable Wolfwood one bit. I thought he sounded really generic.
I do agree with you on the animation, though. I remember it looking really nice, but Madhouse is definitely one of Japan's best studios, after all.