Big Boss

Franchise: Metal Gear
Most Reprisals:David Hayter (voiced in 3 titles)
Akio Otsuka Japanese (voiced in 5 titles)

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VOICES OF Big Boss

Incarnations On BTVA: 6

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Lucas3015
said at 5:47 AM on Sat Jul 13 2013
 2 Shout Outs!
*salute*

I think it's amazing how the hairstyle fits the voice actors. xD

I mean, Richard looks like old Big Boss, David looks like and Kiefer sort of looks like him from the front! :D
huzaifa_ahmed
said at 10:28 AM on Wed Jul 20 2016
@Lucas3015 I've never played MGS, but the reason that Kiefer looks like Boss is because he motion/facial captured for him.

It isn't that Kiefer *happens* to look like Boss, it's that the original Japanese character designers & programmers were using his movements as a basis for the character.

Motion capture just works a lot better the closer the design is to the actual actor.


KZS in fact also mentioned that she really found Hayter's look, to resemble SNake himself, the way he walked in for his audition.

Unlike a lot of (like almost all) English dubs, she didn't really pay any attention to the original vocal characterizations, & I can imagine that Doyle & Hayter's appearances may have played a part in their casting.

- However, Kiefer's is the only case where the character design was based on HIM, & he was chosen by Kojima himself.
AntiSabat666
said at 7:10 AM on Sun Jul 31 2016
@huzaifa_ahmed MGS4 wasn't a dub. It was recorded in English first. The Japanese version is a dub.
AntiSabat666
said at 10:13 AM on Sun Jul 31 2016
@AntiSabat666 I mean MGS5.
huzaifa_ahmed
said at 2:07 PM on Mon Aug 1 2016
@AntiSabat666 From what I've read, MGS1-4 were all voiced anime-style, with the animation done first, & the VO done afterward.

For MGS1, the dub was largely outsourced. There were representatives from an English-speaking branch of Konami that made sure that the dialogue was being kept intact, but it wasn't like anime or most other game dubs where the Japanese producers sort through the directors' available acting pool.

The most obvious difference being in the casting, & the interview where KZS seems to ignore the original audio.

* For MGS2-4, I'm *assuming* that Kojima thought the dub was alright enough, & it'd just be cheaper to leave it to KZS & her decisions.

You'll notice that Final Fantasy dubbing actors sound *particularly* close to their dubbed-over actors. Baker & Ono, Maaya & Alli, all pretty damn close. & every time they mention listening to & respecting the original recording.

* For MGSV, Kojima wanted to mo-cap with *American* actors, as a fan of 24 & the Tarantino of Japanese video games. & regardless how different Sutherland sounds from his original VA, who sounds more like Clancy Brown...

...Japan has..far less interest in the picture matching the audio.

So, it wasn't really a big deal for them to record the game in English.
AntiSabat666
said at 12:21 PM on Tue Aug 2 2016
@huzaifa_ahmed I kinda know about all of the stuff in regards to MGS and how it was done.

>For MGS1, the dub was largely outsourced. There were representatives from an English-speaking branch of Konami that made sure that the dialogue was being kept intact, but it wasn't like anime or most other game dubs where the Japanese producers sort through the directors' available acting pool.

Do you have evidence that the JP producers care about such trivial matters like English dubbed games? Very few creators care. The Sonic ones do, but those aren't even dubs anymore! The franchise has been so Americanized that it's not even funny!

>The most obvious difference being in the casting, & the interview where KZS seems to ignore the original audio.

That's not a good thing, but such logic=/=bad dub per say, unlike DBZ were they REALLY missed the mark.

BTW, Kojima doesn't CARE like you do.

"Kojima: After we'd finished the Japanese version [of MGS], we then moved on to the American version. We had all the dialogue translated and re-recorded into English, then once the American version had been completed, we gave an internal presentation on it here at the company. Everyone really liked hearing Snake talking in English. I wrote the game in Japanese, of course, but seeing the game matched up with English dialogue sort of resonated within me, you know? That's partly an influence from all the foreign movies and TV shows I've watched over the years, but it was just really cool having a Metal Gear in English like that."

http://web.archive.org/web/20070824194509/http://www.metalgearsolid.org/show_features.php?id=1196

>You'll notice that Final Fantasy dubbing actors sound *particularly* close to their dubbed-over actors. Baker & Ono, Maaya & Alli, all pretty damn close. & every time they mention listening to & respecting the original recording.

Do they?
https://www.youtube.com/watch?v=wu6luY6mm4Y

I'll let you decide that. BTW, I admit, both are good, but Sakamoto pwns Hillis.


>For MGSV, Kojima wanted to mo-cap with *American* actors, as a fan of 24 & the Tarantino of Japanese video games. & regardless how different Sutherland sounds from his original VA, who sounds more like Clancy Brown...

Sutherland is technically the original voice of that particular Snake, BTW.

So yeah, it's about acting and fitting, not about mimicking. If creator opinions matter, then what about Kana Ueda? She said Mela Lee was splendid as Rin though they sound NOTHING alike. If anything, Ueda is more aggressive, whilst Lee is more "sarcastic".
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